An EPIC story: Learn how this programmer created a billion-dollar gaming company that makes and distributes games!
Let’s start the week by talking about one of our “Marketing Marvels.” Every Monday, we feature outstanding people in the worlds of business and marketing, and highlight their experiences, contributions, and insights. Today, we’ll focus on a video game developer who built a multi-billion dollar business in the early 1990s. To know more about this “Marvel” and what he can teach us about marketing and business, continue reading below.
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An EPIC story: Learn how this programmer created a billion-dollar gaming company that makes and distributes games! Tim Sweeney: Founder and CEO of Epic Games For the past few years, the success of Epic Games, a.k.a. Epic, has been attributed to the popularity of its video game, “Fortnite.” This sentiment only got stronger when a report revealed the company was valued at USD 31.5 billion. While it’s reasonable to credit the gaming firm’s valuation mostly to “Fortnite,” there’s simply more to that than meets the eye. To understand what makes Epic a billion-dollar company, we have to talk about its CEO and founder too: Timothy “Tim” Dean Sweeney! Sweeney is an American business executive and video game developer. He attended the University of Maryland where he studied mechanical engineering for 4 years but was a credit short of graduating. Sweeney had a passion for creating programs for personal computers (PCs) and this led him to start a computer consulting business named Potomac Computer Systems in 1991. However, that venture didn’t take off so he tried out game development instead. Making video games was one of the things Sweeney was fond of doing. In fact, he spent most of his spare time developing his first video game. In 1991, he released “ZZT,” an action-adventure puzzle game launched and published under the name of his first company. The title became popular among players because it allowed them to create custom content for the game. Due to “ZZT’s” success, Sweeney decided to pursue a career in video game development full-time. Subsequently, he renamed his company to Epic MegaGames in 1992 and simplified it to Epic Games in 1999. After the release of his first game, Sweeney went on to create other notable games like “Unreal Tournament” and “Gears of War.” Both saw critical and financial success. Despite the popularity of these games, it was “Fortnite” that catapulted both Sweeney and Epic to the spotlight. The 2017 multiplayer game’s success has contributed a lot to the company’s prosperity. In fact, Epic has become synonymous with “Fortnite” that it has become common to solely attribute the firm’s financial performance to that game. However, the title is just one of the few components that made Sweeney and his company successful. How did Sweeney create and build a billion-dollar gaming firm?
Aside from these strategies, part of what made Sweeney successful is the huge importance he puts on pushing boundaries when it comes to building a business. According to him: “There are two types of risks in business. Everyone focuses on the risk of losing what they've built, because it's so apparent. But there's an even bigger risk: the risk of not building what you're capable of building. This risk is unquantifiable, easy to ignore, and infinite.” Through this principle, not only was Sweeney able to build a business worth billions of dollars, but was also able to create products and offerings that bring so much value to customers across the globe. Remember: You can also emulate Sweeney’s success by always prioritizing the creation of products and offerings that bring lots of value to your target market. If you do that, you’ll be able to build a company that customers actively remember and patronize. Hope you’ve found this week’s insights interesting and helpful. Stay tuned for next Monday’s Marketing Marvels! It would be quite tough to find someone who hasn’t heard of LEGO these days. Since its establishment in 1932, the company has brought joy to many people’s lives through its inspiring and fun-to-play toys. Learn more about Julia Goldin and LEGO on next week’s Marketing Marvels! |